AGM Minutes: 2010

From Cambridge Larp Society

Minutes of CUTT AGM 2010

Contents

1. Financial Report

The society formally made a loss last year. This was because the cheques for the Banquet were not paid in until early January. Accounting for this, the society made a profit of £100.

2. Chairman's Report

The society continues to tick over. New people join, which is nice.

3. Appointment of Executive Committee

David Proctor was verbally nominated as President (Prop. Bryony Baines, Sec. Joey Anrep), and elected.The possibility that D. P.'s current status as a Referee barred him from holding the future office of President was raised. A vote to override the Constitution, should this be the case, was held and passed unanimously.

Isobel Hooper (Prop. Rosemary Warner, Sec. Corin Jeffcock) and Nicholas Taylor (who has forgotten who proposed and seconded him) were verbally nominated as secretary. Isobel Hooper was elected.

Geoffrey Willoughby was verbally nominated as Junior Treasurer (Prop. Geoffrey Willoughby, Sec. Isobel Hooper), and elected.

It was noted that the Constitution requires that two out of three members of the Executive Committee be current students. To fulfil this requirement, it was agreed that the above should carry out the tasks of the positions to which they had been elected, and students be elected to the positions themselves.

Ellie Schlappa was verbally nominated to hold the position of Secretary (Prop. Rosemary Warner, Sec. Geoffrey Willoughby), and elected. Rowena Paren was verbally nominated to hold the position of Junior Treasurer (Prop. Joey Anrep, Sec. David Birch), and elected.

4. Appointment of Auxiliary Committee Members

David Proctor and Jennifer Johnson were appointed joint Banquet Minion. No statement was made about other Auxiliary Committee positions.

5. Appointment of Referees

The sole proposed referee team was led by Jennifer Johnson. The other refs in this team were, in alphabetical order:

  • Joey Anrep
  • Andrew Armstrong (Michaelmas Term only)
  • Tony Porteous (Lent and Easter Terms only)
  • Rosemary Warner
  • Geoffrey Willoughby

This referee team was approved.

6. The Physrepping of Dwarves

Two interlocking motions on this topic have been submitted, the first that membership of the dwarven race should be physrepped by a pair of horns on the forehead (Prop. Tim Baker, Sec. Bryony Baines) and the second that membership of said race should be physrepped by metallic facepaint, the AGM to decide on the location of this paint and the exclusivity of this motion and the aforementioned "horns" motion (Prop. Tim Bartram, Sec. Michelle Taylor). To achieve the intent of these motions, the following votes are put to the AGM:

6a: Were the racial physrep for dwarves to be changed to require metallic facepaint, which one of the following locations should be used: eyes, forehead, cheeks, nose or temples?

Cheeks were chosen.

6b: Were the racial physrep for dwarves to be changed at all, should it be changed to require a pair of horns on the forehead, metallic facepaint as decided by 6a, or should the player be free to choose either of these physreps?

The last choice, that the player should be able to choose between these physreps, was selected.

6c: Should the racial physrep for dwarves be changed to that decided by 6b?

Motion passed: the racial physrep for dwarves should be changed to "The player's choice of either or both of horns on the forehead or facepaint on the cheeks."

7. XP for monstering interactives

If a player attends an interactive, has monstered for at least half an hour, and is ineligible to claim xp for any of their PCs, they shall be eligible to claim linear monster xp, as though they had monstered a linear.

Proposed: Rosemary Warner

Seconded: Ellie Schlappa

Motion passed without discussion.

8. Limit the level of starting skills

8a. Limit the level of starting skills

No character may spend any of their first 150xp on any skill above level 4.

Proposed: Rosemary Warner

Seconded: Ellie Schlappa

Motion failed after discussion.

8b. Limit the level of starting skills

If motion 8a fails: No character may spend any of their first 150xp on any skill above level 5.

Proposed: Rosemary Warner

Seconded: Ellie Schlappa

Motion failed after discussion.

Meeting moved outside due to fire alarm.

9. Playable Skaven

Skaven should be confirmed as a player race and their racial package made public on the website.

Proposed: Rosemary Warner

Seconded: Jennifer Johnson

Motion passed without discussion.

10. Abandoned Characters

10a. Abandoned Characters

For characters they intend to play in the following year, current players must submit character sheets and any 'flange' they wish to ensure is kept (including but not limited to special items, non-syllabus spells, rites and alchemy, permanent inflictions / changes to their body and soul, and particularly unusual backstory / uptime happenings) to the incoming ref team by a deadline of the incoming ref team's choosing over the Summer Holidays, by email or other means as arranged with that ref team. The ref team will provide at least a month's notice of this deadline.

If a character sheet is not submitted for a character, the refs may assume that character will not be played in that academic year. The refs may also make reasonable adjustments such as having them vacate IC positions of direct uptime relevance, ideally with full consultation with the involved player if possible.

If a character sheet is not submitted and a player wishes to resume playing a character, the refs may:

  • Allow them to resume playing on submission of full character details as above
  • Allow them to resume playing on the stats submitted by the player, but without some or all of the accumulated 'flange'
  • Allow them to resume playing on the most recent stats on the refwiki, with or without some or all of the accumulated 'flange'
  • Allow them to resume playing the character, but restatted as if they were a new starting character and without the accumulated 'flange' they previously had

The refs must take account of special circumstances preventing character sheet submission on time, including but not limited to illness and lack of computer/internet access. Players returning after a long absence from Treasure Trap in the middle of a year should not expect to be penalised stats-wise, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it.

Failing to submit a character sheet and then returning to play under any of the above conditions will not cause detrimental "flange" to be removed!

Proposed: Michelle Taylor

Seconded: Christian Bates

Motion passed without discussion.

10b. Abandoned Characters

If motion 10a passes, replace the clause

Players returning after a long absence from Treasure Trap in the middle of a year should not expect to be penalised stats-wise, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it.

with

Players returning to Treasure Trap in the middle of the year after a long absence from the society should by default return to play on the most up-to-date stats for that character on the refwiki, though they must discuss any "flange" they have with the refs and may not be allowed to return with some or all of it.

in order to better define the mechanic for enacting it.

Proposed: Jennifer Johnson

Seconded: Rosemary Warner

Motion passed without discussion.

The fire alarm having ceased, the meeting moved back inside.

11. Suspended Characters

Create a "suspended" flag for characters.

This signals to the refs that a character is still extant but will not be appearing in the game for a while. When a character is suspended their player must submit a current character sheet and flange (as defined in the Abandoned Characters motion) as if doing so over a summer holiday. You will then be treated as having submitted that character sheet every summer holiday.

The refs may make reasonable adjustments to a suspended character such as having them vacate IC positions of direct uptime relevance, ideally with full consultation with the involved player if possible.

To resume playing a suspended character you must provide the refs with two weeks' notice, which may be waived.

Proposed: Rosemary Warner

Seconded: Stephen Thomas

Motion passed after discussion.

12. Removing Evaluate

Remove the "Evaluate" skill from the system and refund XP to any character who has it.

Proposed: Michelle Taylor

Seconded: Thomas Parfrey

Motion passed without discussion.

13. Retired Characters

Part One: There should be an official state of "Retired" for PCs. A Retired PC has entirely left the game and may not appear in uptime or downtime (unless permanently given over to the refs to become an NPC, on specific ref request/potentially subject to restatting etc and which the player may refuse), they may not communicate information to the game, they may not take any actions, and they may not ever return - mechanically, they cease to exist. This provides a "Happy Ending" mechanic in which a PC can leave the game without dying and can be defined to grow old/bring up their children/go off to seek their fortune elsewhere/wise up to how dangerous the WA really is and fall in with a better crowd etc instead. It puts the character out of reach of other players in order to end their story, but in return that character can no longer ever affect the pcs, who are out of their reach. The exact circumstances of the character's 'offscreen' future can be defined by the player, but people may find it easier to define the character as no longer being in the city if that would help them to overcome future OOC desire to return due to city events.

Part Two: Ref characters should automatically enter the state of "Retired" during the time that the player is reffing, but are a specific exception in that they may return to being PCs after that point, unless they were converted to NPCs during the period. If they were converted to NPCs they remain NPCs forever, even under other subsequent refteams, who may do as they wish with them (although the default would be to leave them in the not-existing 'Retired' form, and it is polite to ask the original player to physrep the NPC).

Proposed: Jennifer Johnson

Seconded: Christian Bates

Motion passed without discussion.

14. High-Level characters

14a. High-level characters

If a character gains XP to take them to over 360 XP (unspent XP must be explicitly defined as being assigned to the character if it would take them over 360 or explicitly not assigned to that character) they may only be played at a years worth of interactives (21 interactives) after this point before retiring. These interactives may be spread over multiple years of real time. Existing affected characters may downstat to 360XP to avoid this or may start their 21 interactives commencing in October. At the end of the 21 interactives the character shall retire as early as possible.

Proposed: Tim Baker

Seconded: Rowena Paren

Motion passed after discussion.

14b. High-level characters

If motion 14a passed, add the following clause to it: At the end of the 21 interactives if a character for some reason wishes to remain in play (because of involvement in plot or otherise) they shall down stat to 360XP and may never gain any more XP. When downstating all of the characters stats can be reorganized as long as they are along a similar vein to previously so that skills not bought until after 360 may be retained if so wished.

Proposed: Rosemary Warner

Seconded: Jennifer Johnson

Motion failed after discussion.

15. Casting from scrolls

To cast from a scroll, you must read from the scroll (you can't just hold it in a hand down by your side), and the vocal must be of sufficient length to cast the spell (so 9 words for a level 1 spell, 10 for a level 2 spell etc.), and is interruptable. If the vocal is interrupted, the scroll is not consumed.

Proposed: Tristan Barback

Seconded: Christian Bates

Motion passed without discussion.

16. Two-Handed Weapons

That the text of the Two Handed Warrior skill should be changed to:

Two-Handed (10xp) [Requires Melee III]

Specialised training and conditioning allows a character to utilise the fearsome might of great weapons and short-hafted polearms. This skill allows them to do +1 degree of damage with two-handed melee weapons between 42 and 60 inches long. For safety reasons, under no circumstances may a two-handed weapon be used in one hand either to attack or parry. Shifting your grip and flashy fighting are fine, but you must be holding the weapon in both hands if it contacts either another weapon or another player.

This proposal is intended to balance the warrior combat styles. At present our system very strongly favours long spears and staves etc- to an extent which I feel is unbalanced. A two handed weapon longer than about five feet has the inherent advantage of huge reach.

Proposed: Tim Baker

Seconded: Rowena Paren

Motion passed without discussion.

17. Arcane connections

Arcane connections decay over time. Personal possessions last a week, hair maybe two weeks, blood a month or so and a severed limb/spirit weapon about a year, focuses until their owner empowers a new one.

Proposed: Rowena Paren

Seconded: Corin Jeffcock

Amendment: Delete "focuses" onwards. Passed.

Motion passed as amended: "Arcane connections decay over time. Personal possessions last a week, hair maybe two weeks, blood a month or so and a severed limb/spirit weapon about a year."

18. Blessing

Blessing I to IV to be made into a seperate mini blessing tree available to all gods. Gods who previously had Blessing as a tree to be given a new tree of the new ref teams choosing. Players who had xp in blessing to be allowed to re-invest this xp in either the new tree or the mini-blessing tree. Proposed: Corin Jeffcock Seconded: Michelle Taylor Motion passed.

19. Preservation

19a. Preservation

Wording of Preservation changed to be as follows: Effect: If the target is living call "Inflict 6: You cannot die!" Regardless of wounds, the target's spirit remains with their body until sunset, allowing further miraculous healing to restore them to health. This miracle does not work if the target is already dead.

Proposed: Christian Bates Seconded: Joey Anrep Motion passed without discussion.

19b. Preservation

If motion 19a does not pass, wording of Preservation changed to be as follows: Effect: If the target is living call "Inflict 6: You cannot die!" Regardless of wounds, the target's spirit remains with their body until sunset, allowing further miraculous healing to restore them to health. This may be cast up to five minutes after death has occured, in which case the call is "Inflict 6: You are alive and cannot die!" However there are significant consequences to bringing people back from the dead:

  • Caster is entirely drained of spirit and permanently loses the amount of spirit a normal miracle of this level would cost.
  • Recipient gains the frailty condition for one week and has their deathcount halved permanently. Multiple uses of this are cumulative. If the result of the halving would take the deathcount to under 5 seconds this miracle cannot restore them to life.

Proposed: Christian Bates Seconded: Corin Jeffcock Motion void, as motion 19a passed.

20. Literacy and Numeracy

The skills 'Literacy' and 'Numeracy' should be removed from the system. Everyone should be literate and numerate by default although they may choose not to be so. Not having a Literacy skill suggests that having separate Speak and Read/Write Other Language skills is no longer necessary, so part of this proposal is that these are combined into a single Language skill for 2xp. People who have only bought the Speak Language skills in the past would not be compelled to restat (but would not suddenly gain the ability to read it). People may choose to restat or to replace Literacy/Numeracy with background skills in reading/counting really well. Proposed: Joey Anrep Seconded: Stephen Thomas Motion passed without discussion.

21. One-second rule

21a. One-second rule

Players may only make one system call per second, this rule does not apply to informative calls such as "NEGATE" or "PING". Proposed: David Birch Seconded: Joey Anrep Motion failed after discussion.

21b. One-second rule

If motion 21a does not pass: Players only take one system call per person per second. Proposed: David Birch Seconded: Rowena Paren Motion passed after discussion.

22. Bleeding

22a. Bleeding

A character will start to bleed on a location if reduced to 0 hits on it by lethal damage. Proposed: Rowena Paren Seconded: Felicity Boyce Discussion led to the introduction of motion 22b. After this discussion, motion failed.

22b. Bleeding

A character will start to bleed on a location if reduced to 0 hits on it by lethal damage. In addition, the death count is to be increased from 2 minutes to 5 minutes. Proposed: Tom Garnett Seconded: Tim Baker Motion failed after discussion.

23. Grey antimagic

The society believes a lot of the grey antimagic/protection from magic spells are very poor for various reasons. A rebalancing of these should be done over the summer, agreed with the refs and circulated for comments. Then either an EGM to put the new spells into play could happen in the new year or the refs could make the changes depending on the feedback from the society and what seems most appropriate at the time. Proposed: David Proctor Seconded: Rowena Paren David Proctor volunteered to carry out the work required. The motion then passed without further discussion.

24. Elixirs

The society believes that the current rule that you may take only 4 ingredients of potions on a linear should be removed. The elixir skill should be changed to allow alchemists to make up to 2 complete elixirs (of any size). Proposed: David Proctor Seconded: Rowena Paren Motion passed without discussion.

25. Starting XP

New characters to start on 150 xp. Proposed: Corin Jeffcock Seconded: Anna Smith Motion passed after discussion.

26. Adjourn

And there was much rejoicing.